Difference between revisions of "Xmas2018"

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m (Rewards)
m (Sidequest: Present Hunt)
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     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
         <td style="border-radius: 4px; text-align: center; color:rgb(50,50,50);">'''Grey'''</td>
 
         <td style="border-radius: 4px; text-align: center; color:rgb(50,50,50);">'''Grey'''</td>
         <td style="border-radius: 4px; text-align: center;">393/400</td>
+
         <td style="border-radius: 4px; text-align: center;">393/400 ''(98.25%)''</td>
 
         <td style="border-radius: 4px;">Rewards the player with a [[Present]] and has a 0.25% chance to spawn a block bug.</td>
 
         <td style="border-radius: 4px;">Rewards the player with a [[Present]] and has a 0.25% chance to spawn a block bug.</td>
 
     </tr>
 
     </tr>
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
         <td style="border-radius: 4px; text-align: center; color:rgb(60,170,60);">'''Green'''</td>
 
         <td style="border-radius: 4px; text-align: center; color:rgb(60,170,60);">'''Green'''</td>
         <td style="border-radius: 4px; text-align: center;">2/400</td>
+
         <td style="border-radius: 4px; text-align: center;">2/400 ''(0.5%)''</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Bottle o' Enchanting"/>'''Experience''' alongside letting out a stream of <mcitem name="Bottle o' Enchanting"/>'''Experience'''.</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Bottle o' Enchanting"/>'''Experience''' alongside letting out a stream of <mcitem name="Bottle o' Enchanting"/>'''Experience'''.</td>
 
     </tr>
 
     </tr>
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
         <td style="border-radius: 4px; text-align: center; color:rgb(60,60,170);">'''Blue'''</td>
 
         <td style="border-radius: 4px; text-align: center; color:rgb(60,60,170);">'''Blue'''</td>
         <td style="border-radius: 4px; text-align: center;">2/400</td>
+
         <td style="border-radius: 4px; text-align: center;">2/400 ''(0.5%)''</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Flux Bottle"/>'''Flux''' alongside letting out a stream of <mcitem name="Flux Bottle"/>'''Flux'''.</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Flux Bottle"/>'''Flux''' alongside letting out a stream of <mcitem name="Flux Bottle"/>'''Flux'''.</td>
 
     </tr>
 
     </tr>
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
         <td style="border-radius: 4px; text-align: center; color:rgb(170,170,60);">'''Gold'''</td>
 
         <td style="border-radius: 4px; text-align: center; color:rgb(170,170,60);">'''Gold'''</td>
         <td style="border-radius: 4px; text-align: center;">2/400</td>
+
         <td style="border-radius: 4px; text-align: center;">2/400 ''(0.5%)''</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Gold Nugget"/>'''Coins''' alongside letting out a stream of <mcitem name="Gold Nugget"/>'''Coins'''.</td>
 
         <td style="border-radius: 4px;">Rewards the player with some <mcitem name="Gold Nugget"/>'''Coins''' alongside letting out a stream of <mcitem name="Gold Nugget"/>'''Coins'''.</td>
 
     </tr>
 
     </tr>
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
     <tr style="padding-left:4px; background-color: rgba(220, 220, 220, 0.7); border-radius: 4px;">
 
         <td style="border-radius: 4px; text-align: center;">'''Black'''</td>
 
         <td style="border-radius: 4px; text-align: center;">'''Black'''</td>
         <td style="border-radius: 4px; text-align: center;">1/400</td>
+
         <td style="border-radius: 4px; text-align: center;">1/400 ''(0.25%)''</td>
 
         <td style="border-radius: 4px;">Rewards the player with a random skin from a predefined loot table.</td>
 
         <td style="border-radius: 4px;">Rewards the player with a random skin from a predefined loot table.</td>
 
     </tr>
 
     </tr>

Revision as of 18:27, 11 December 2018

Christmas Banner
Release Date: 1st December 2018
Closing Date: 31st December 2018
Patch Released: 8.6
Event Summary
Something is wrong in the Xmas Village! The tree is on fire, lights are tumbled over and presents are missing! Follow the story to figure out what's wrong and save the day!
Table of Contents
1. Main Quest
2. Side Quests
3. Hidden Citizen Quests
4. Advent Calendar
5. Traders
6. Event Designers
The main menu during December 2018

Main Quest

Quest: A Christmas Tragedy!

  • 0 - Something's wrong.. Ask around and figure out what the issue might be.
  • 1 - Find and speak to Rose.
  • 2 - Head to Grimdale Village and speak to Steve.
  • 3 - Climb up the mountain and find the entrance to the Grinch's cave. | Speak to Tim. | Go through Tim's door.
  • 4 - Speak to Sebastian. | Kill the Yeti. | Speak to Sebatian. | Enter the Cave.
  • 5 - Explore the Cave and tryto find the Grinch. | Speak to the Grinch. | Defeat the Grinch. | Speak to the Defeated Grinch.
  • 6 - Go back to the village and speak to Cindy Lou. | Speak to Cindy Lou.
  • 7 - Find where the Elves took Panda Claus and speak with him. | Speak to Panda Claus.
  • 8 - Find and speak to the Elves. | Speak to the Elf. | Defeat the Elf.
  • 9 - Hand the key to Noel so she can open Panda Claus' cell. | Speak to Panda Claus. | Speak to Noel.

Side Quests

Sidequest: Present Hunt

Present Hunt is an everlasting Sidequest, similar to last year, where the player must run around the xmas world trying to search for Presents.

This year, Beandon decided to add a twist to the hunt and implement some new types of Presents to make it more exciting..

Present Colour Rarity Special Effect
Grey 393/400 (98.25%) Rewards the player with a Present and has a 0.25% chance to spawn a block bug.
Green 2/400 (0.5%) Rewards the player with some Bottle o' EnchantingExperience alongside letting out a stream of Bottle o' EnchantingExperience.
Blue 2/400 (0.5%) Rewards the player with some Flux BottleFlux alongside letting out a stream of Flux BottleFlux.
Gold 2/400 (0.5%) Rewards the player with some Gold NuggetCoins alongside letting out a stream of Gold NuggetCoins.
Black 1/400 (0.25%) Rewards the player with a random skin from a predefined loot table.

This year, there is an approximate total of 170 possible spots where presents can appear with approximately 65 presents in circulation at a time.

Rewards

The player is rewarded upon reaching a milestone (5, 10, 15, 20, 25, 50, 75, 100...) with a random piece of loot from a predefined table.
Alongside this, if the player has completed more than 5 milestones, they can also be rewarded with a random amount of Christmas CrackerChristmas Crackers (maximum being dependant on the amount of milestones completed, up to a maximum of 16).

Daily Sidequest: Where's Max

Grinch's dog, Max

In this sidequest, the player is required to try and find Max, the Grinch's dog. Max can spawn in one of 14 locations ranging from the caves to the ice rink. The player is rewarded upon finding Max. There is also no limit to how many times you can find Max, but there is a special reward on the 7th find. Upon finding Max, the player must wait another 24 hours before being able to find him again (finding Max during this downtime will open a dialogue stating that the player has found him too early).

Rewards

The player is rewarded with 16x BoneBone and 3 + (Total Finds ÷ 2) Christmas CrackerChristmas Cracker upon finding Max.

However, upon finding Max the 7th time, the reward is 1x Max's Ring and 1x Perfect DiamondPerfect Diamond instead!

Daily Sidequest: Deliveries

Initiator of the quest "Deliveries"

In this sidequest, the player is required to deliver 2 presents to 2 random civilians of the Xmas Village and/or Grimdale. Upon speaking to Jimmy for the first time, the player will be told who to deliver the present to. Once this is done, the player must return to Jimmy to repeat the process with a different civilian (or possibly the same one). Once the player has delivered both gifts and returns to Jimmy, they will be rewarded. Similar to the Max Quest, this quest can only be done once every 24 hours and a timer will be displayed in the dialogue if the player attempts to speak to Jimmy during downtime.

Possible delivery targets: Priest,

Rewards

The player is rewarded with 1x Present (Random Colour), 4x Candy Canes and 4x Peppermints upon completion.

Daily Sidequest: Jolly Boss Rush

Initiator of the quest "Jolly Boss Rush"

...

Rewards

The player is rewarded with 8x Candy Canes and 8x Peppermints upon killing all 3 bosses and returning to Sergios.






Sidequest: Good Old Days

Initiator of the quest "Good Old Days"










Sidequest: Lost Townsperson

Hidden Citizen Quests

Advent Calendar

Traders

Event Designers

The users that made this event happen... (Rank colours are at time of event release)

Beandon

BeandonFace.png

pig001

Pig001-Face.png

Cody

CodySewell-Face.png

Lavender

Lavenderish.png

Saya

Saya-head.png

Crovan

Crovan-head.png

Story, Programming, Building, Skin + NPC Trades Programming Story Building Story + NPC Trades Building + Skins

Other Events

Timeframe Events
Annually Pet EggEaster Egg Hunt, PumpkinGrimlock, SnowballXmas
2018 Exclusive StrawberryPride Month, Raw FishFishing Event, PumpkinTales of Grimlock, SnowballXmas 2018
2017 Exclusive PumpkinGrimlock 3: Ancient Origins, SnowballXmas 2017
2016 Exclusive PumpkinGrimlock 2
Old Annual Events SnowballChristmas Isles